Tools and Design
My journey
I'm a texture and lookdev artist working across feature animation, real-time character work, tools, and design. My work is focused on the details that make an asset feel considered and complete: material response, surface variation, color, groom-related texture choices, and how everything reads in lighting.
LinkedInCharacter surfacing, lookdev, and grooming work for feature animation.
Material development and presentation work for real-time characters, avatars, and game-facing assets.
Artist-facing tools and workflow systems built to make production work cleaner, faster, and easier to repeat.
Artistic direction, career guidance, and practical feedback for artists building stronger, more focused work.
Freelance collaboration with other artists and studios on production-minded creative projects.
Watercolor, jewelry, and personal design practice.
Walklight Studio
Artistic direction, career guidance, and practical feedback for artists who want clearer direction and stronger work.